Command Deck / dossier I

CIVILIZATION VI

4X StrategyFiraxis Gamesendless8.9 / 10
CIVILIZATION VI key art

The entry that changed the series' core: districts occupy map tiles, so a campus competes with a farm.

Placeholder control — no installer is served here.

Unstacking the city is the best change the series ever made — adjacency bonuses make mountain ranges and rivers into planning material, and a badly sited industrial zone is a permanent tax on your empire. The AI is the weak point, but the systems are rich enough to play against yourself.

Fifteen gigabytes, six victory conditions, and a turn that ends when you decide it does. The expansions fix the religion and era systems; the base game is already a hundred hours of planning, and no turn timer is going to help you.

“Districts turned the map into the actual board.”Margin note

Order of battle

  1. Districts and adjacency bonuses reward terrain reading.
  2. Six victory paths with no single dominant strategy.
  3. Era system paces research against the world.
  4. 15 GB; single-player and hot-seat, offline.

Requirements

Minimum
OSWindows 7 64-bit
CPUIntel i3-3220 / FX-6300
RAM4 GB
GPUGTX 450 / HD 5570
Storage20 GB

Adjacent dossiers

TOTAL WAR: WARHAMMER IIIStrategy · 120 GBAGE OF EMPIRES II: DEFINITIVE EDITIONRTS · 40 GB